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Free Fall Calculator

Physics
Pick the unknown; fill in any of the remaining values you already know.
0 for a pure drop
Optional — unlocks energy results

Active gravity:

9.80665 m/s² (Earth)

Worked examples

About This Tool

Free Fall Calculator – Height, Time and Impact Velocity

The Free Fall Calculator solves the kinematics of an object falling under gravity with no air resistance. Enter any two of the three core quantities — fall height, fall time and impact velocity — and the tool derives the rest, together with average velocity, an optional energy and momentum breakdown, a trajectory table and a step-by-step derivation you can copy into a lab report or homework answer.

What Is Free Fall?

Free fall is motion in which gravity is the only force acting on an object. Because gravity produces a constant acceleration g, the object speeds up by the same amount every second: about 9.80665 m/s of extra speed per second on Earth. The distance covered, however, grows with the square of the elapsed time, which is why a fall that lasts twice as long covers four times the distance.

A famous consequence is that mass does not matter. A bowling ball and a marble released together in a vacuum land at the same instant, because the gravitational force scales with mass exactly as fast as the inertia resisting it. Mass only enters the picture when you ask about impact energy or momentum.

The Free Fall Equations

Taking downward as positive, with v₀ the release velocity, the calculator applies the standard constant-acceleration equations:

h = v₀t + ½gt²        — height fallen in time t
v = v₀ + gt           — velocity after time t
v² = v₀² + 2gh        — velocity after falling height h
t = (−v₀ + √(v₀² + 2gh)) / g

For a pure drop from rest (v₀ = 0) these collapse into the familiar textbook forms h = ½gt², v = gt and v = √(2gh). Every input is converted to SI units before the maths runs, so you can mix feet, seconds and miles per hour freely and still get a consistent answer.

Impact Energy and Momentum

Supplying an object mass unlocks the quantities engineers care about for dropped-object safety assessments: kinetic energy at impact KE = ½mv², gravitational potential energy at release PE = mgh, and momentum p = mv. For a drop from rest the two energies match exactly, which is a neat demonstration of conservation of energy — all the potential energy stored at the release point has been converted into kinetic energy by the time the object lands.

Gravity on Other Worlds

Gravity is not a universal constant; it depends on the mass and radius of the body you are standing on. Selecting a preset repeats the same drop under a different g, which makes it easy to see why the Apollo 15 hammer-and-feather demonstration took so long to finish: with lunar gravity at roughly one sixth of Earth's, a fall takes about 2.5 times longer and ends at about 40% of the impact speed.

Measuring a Well or Cliff With a Stopwatch

The classic field measurement — drop a stone and time the splash — has a subtlety. Your stopwatch reading includes both the fall and the time the sound of the impact takes to travel back up to your ear. The well-depth mode solves T = √(2h/g) + h/c for the depth instead of naively treating the whole reading as fall time, which otherwise overestimates deep wells noticeably.

Accuracy and the Air-Resistance Limit

These equations describe an idealised vacuum. Real falls diverge once drag becomes comparable to weight, and every object eventually reaches a terminal velocity beyond which it stops accelerating — roughly 55 m/s for a skydiver in a belly-to-earth position. As a rule of thumb, results stay close to reality for compact, dense objects falling less than about 50 metres; beyond that, treat the computed impact speed as an upper bound rather than a prediction. The tool flags this automatically whenever your result enters the drag-significant regime, and also warns when a drop is tall enough that g itself can no longer be treated as constant.

Frequently Asked Questions

Is the Free Fall Calculator free?

Yes, Free Fall Calculator is totally free :)

Can I use the Free Fall Calculator offline?

Yes, you can install the webapp as PWA.

Is it safe to use Free Fall Calculator?

Yes, any data related to Free Fall Calculator only stored in your browser (if storage required). You can simply clear browser cache to clear all the stored data. We do not store any data on server.

How does the Free Fall Calculator work?

Choose which quantity you want to solve for — height, time, impact velocity or initial velocity — then enter the values you already know along with the gravitational acceleration. The calculator converts everything to SI units, applies the constant-acceleration equations h = v₀t + ½gt² and v² = v₀² + 2gh, and shows the substituted formula step by step.

Why does mass not affect how fast an object falls?

In a vacuum every object accelerates at the same rate because gravitational force grows in exact proportion to mass, so the acceleration a = F/m is identical for a feather and a hammer. Mass only changes the impact energy and momentum, which is why the mass field here is optional and only unlocks the energy results.

Does this calculator account for air resistance?

No. It models ideal free fall in a vacuum, so real impact speeds will be lower once drag becomes significant — typically above roughly 50 m/s for everyday objects. The tool shows a warning when your result enters that regime.

How do I work out the depth of a well from a stopwatch time?

Use the well-depth mode. Your stopwatch reading includes both the fall and the time the impact sound takes to travel back up, so the tool solves T = √(2h/g) + h/c for the depth instead of treating the whole reading as fall time.

Can I simulate a fall on the Moon or another planet?

Yes. Pick any of the built-in gravity presets — Moon 1.62, Mars 3.72, Jupiter 24.79 m/s² and more — or enter a custom value between 0.001 and 1000 m/s². The same drop is then solved under that gravity so you can compare it with Earth.

What happens if I throw the object instead of dropping it?

Set the release velocity and its direction. A downward throw simply adds to the starting speed, while an upward throw makes the object rise to an apex first — the tool reports that extra rise and includes the rise time in the total fall time.