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Inelastic Collision Calculator

Physics
Momentum survives, kinetic energy does not
Every collision conserves momentum. An inelastic one destroys kinetic energy as well, turning it into deformation, heat and sound. Set e = 0 for bodies that stick together; for the loss-free e = 1 case use the Elastic Collision Calculator instead.
Must be greater than zero
Negative means motion in the −x direction
Must be greater than zero
Use 0 for a stationary target
Common final velocity (v)
12 m/s
Bodies move together
Kinetic energy destroyed (ΔKE)
120 kJ
40.0% of KE lostMaximum possible 120 kJ

Before and after

Diagram of both bodies and their velocity arrows before impact and after impactBeforeAfter (fused into one body)m₁m₂m₁m₂centre of mass moves at 12 m/s throughout

Circle radii follow the cube root of the mass; arrow lengths follow the speed. At e = 0 the two bodies leave as one, sitting exactly on the centre-of-mass velocity.

Energy: destroyed, not conserved

Momentum: unchanged

Energy accounting

Kinetic energy before300 kJ
Kinetic energy after180 kJ
Kinetic energy destroyed120 kJ
Percentage destroyed40.00%
Maximum possible loss (at e = 0)120 kJ
Fraction-lost ceiling m₂/(m₁+m₂), stationary target40.00%
Where did the energy go?
Into permanent deformation of the two bodies, into heat in the crushed material, into the sound of the impact and into fracture. None of it comes back, which is exactly why the collision is called inelastic.

Conservation check

QuantityBeforeAfter
Total momentum30,000 kg·m/s30,000 kg·m/s
Body 1 momentum30,000 kg·m/s18,000 kg·m/s
Body 2 momentum0 kg·m/s12,000 kg·m/s
Kinetic energy300 kJ180 kJ
Momentum conservedKinetic energy not conserved — 40.0% destroyed

Derived quantities

Centre-of-mass velocity (v_cm)12 m/s
Reduced mass (μ)600 kg
Approach speed (u₁ − u₂)20 m/s
Separation speed (v₂ − v₁)0 m/s
Coefficient of restitution (e)0
Impulse on body 212,000 kg·m/s

Impact severity

Leave blank to skip the contact-force estimate
Leave blank to skip the crush-force estimate
Impulse exchanged12,000 kg·m/s
Average contact force (J/Δt)100 kN
Average crush force (ΔKE/d)240 kN
Body 1 average acceleration-66.667 m/s² (6.798 g)
Body 2 average acceleration100 m/s² (10.197 g)

The two force estimates answer different questions and are never averaged together: one spreads the impulse over the contact time, the other spreads the destroyed energy over the crush distance.

Energy destroyed against restitution

ΔKE = ½·μ·(1 − e²)·(u₁ − u₂)². Momentum reads the same at every value of e — only the energy changes.

Used by the ballistic pendulum and bounce modes only

About This Tool

Inelastic Collision Calculator – Final Velocity and Energy Lost

An inelastic collision is one in which the two bodies conserve momentum but destroy some of their kinetic energy. That covers almost every collision you will ever see: cars crumpling into each other, a bullet burying itself in a block, railway wagons coupling, a lump of clay hitting a cart, a dropped ball returning to only part of its release height. This inelastic collision calculator takes two masses and two initial velocities, applies a coefficient of restitution in the range 0 ≤ e < 1, and returns the velocities after impact, the energy destroyed, and the full momentum bookkeeping.

Why momentum alone is not enough

Conservation of momentum gives you m₁u₁ + m₂u₂ = m₁v₁ + m₂v₂ — one equation with two unknowns. In an elastic collision the missing second equation is conservation of kinetic energy. In an inelastic collision energy is not conserved, so that route is closed and many students get stuck. The missing relation is the coefficient of restitution, e = (v₂ − v₁) / (u₁ − u₂), which compares the separation speed after impact with the approach speed before it. Solving the two together gives the closed forms the tool uses:

v₁ = [ m₁u₁ + m₂u₂ + m₂·e·(u₂ − u₁) ] / (m₁ + m₂)
v₂ = [ m₁u₁ + m₂u₂ + m₁·e·(u₁ − u₂) ] / (m₁ + m₂)

The perfectly inelastic case

Setting e = 0 makes both expressions collapse to a single common velocity, v = (m₁u₁ + m₂u₂)/(m₁ + m₂) — the centre-of-mass velocity. This is the “they stick together” condition, and it is exactly the second equation the problem was missing. A 1500 kg car at 20 m/s striking a stationary 1000 kg car leaves the scene at 12 m/s: momentum stays at 30 000 kg·m/s, while kinetic energy falls from 300 kJ to 180 kJ. The missing 120 kJ, 40 % of the total, went into bending metal.

Where the energy actually goes

The loss follows ΔKE = ½·μ·(1 − e²)·(u₁ − u₂)², where μ = m₁m₂/(m₁ + m₂) is the reduced mass. It is largest at e = 0 and vanishes at e = 1. The energy becomes permanent deformation, heat inside the crushed material, sound, and fracture. For a stationary target the fraction destroyed can never exceed m₂/(m₁ + m₂), because whatever is left must still carry the original momentum away.

Crumple zones destroy energy on purpose
A stiff car would bounce, which raises the restitution and the peak force. A crumple zone lowers e towards zero and stretches the impact over a longer distance, so the same momentum change is delivered by a much smaller average force.

Ballistic pendulums and measured restitution

The ballistic pendulum is the canonical two-stage problem: a perfectly inelastic impact, in which momentum is conserved and energy is not, followed by a swing in which mechanical energy is conserved. Applying energy conservation across the impact instead of momentum is the single most common error in the topic, and it can be wrong by more than a factor of ten — the tool prints that wrong answer beside the right one so the difference is unmissable. The bounce mode handles the other classic laboratory measurement, e = √(h_rebound / h_drop), and projects the whole decaying bounce sequence: heights follow hₙ = h₀e^{2n}, total path length is h₀(1 + e²)/(1 − e²), and the ball comes to rest after √(2h₀/g)·(1 + e)/(1 − e) seconds.

Choosing a coefficient of restitution

Use 0 whenever the bodies stay together. Vehicle-on-vehicle impacts sit around 0.1–0.3, wood on wood near 0.5, steel on steel near 0.6, and a tennis ball on court about 0.75. Nothing macroscopic reaches 1; the elastic case is an idealisation, which is why this tool stops just short of it and hands that limit over to the elastic collision calculator.

Signs carry the direction
Velocities are signed along the +x axis. A negative value means motion in the −x direction, so a head-on collision needs opposite signs. If both bodies share the same velocity there is no collision to solve at all.

Beyond one dimension

In the 2-D mode momentum is conserved component by component. Two vehicles meeting at an intersection — 1200 kg heading east at 15 m/s and 1600 kg heading north at 12 m/s — leave locked together at 9.40 m/s along a bearing of 46.9°, with x-momentum and y-momentum each unchanged. The impact severity panel then converts the result into practical numbers: the impulse exchanged, an average contact force from a contact duration, an average crush force from a crush distance, and the deceleration each body suffers in m/s² and in g.

Frequently Asked Questions

Is the Inelastic Collision Calculator free?

Yes, Inelastic Collision Calculator is totally free :)

Can I use the Inelastic Collision Calculator offline?

Yes, you can install the webapp as PWA.

Is it safe to use Inelastic Collision Calculator?

Yes, any data related to Inelastic Collision Calculator only stored in your browser (if storage required). You can simply clear browser cache to clear all the stored data. We do not store any data on server.

How does the Inelastic Collision Calculator work?

It solves conservation of momentum, m₁u₁ + m₂u₂ = m₁v₁ + m₂v₂, together with the restitution relation e = (v₂ − v₁)/(u₁ − u₂). Momentum alone is one equation with two unknowns, so the restitution relation supplies the missing second equation. At e = 0 both roots collapse to the single common velocity (m₁u₁ + m₂u₂)/(m₁ + m₂), and the tool then reports how much kinetic energy the impact destroyed.

Why is momentum conserved when kinetic energy is not?

Momentum is conserved because the forces the two bodies exert on each other are equal and opposite, so they cancel in the total. Kinetic energy is not conserved because those forces do work in deforming the bodies: the missing energy becomes permanent deformation, heat, sound and fracture. Nothing about crushing metal cancels out the way an internal force pair does.

How much kinetic energy can an inelastic collision destroy?

The loss is ΔKE = ½·μ·(1 − e²)·(u₁ − u₂)², where μ = m₁m₂/(m₁ + m₂) is the reduced mass. It is largest at e = 0 and falls to zero at e = 1. For a stationary target the fraction destroyed can never exceed m₂/(m₁ + m₂), because the wreck must keep moving to carry the original momentum.

Can I use this for a ballistic pendulum problem?

Yes — the ballistic pendulum mode solves it in either direction. It treats the impact as perfectly inelastic (momentum conserved) and only then applies energy conservation to the swing. The tool also shows what you would have got by wrongly applying energy conservation across the collision itself, which is the classic mistake and is typically wrong by more than a factor of ten.

What coefficient of restitution should I use?

Use 0 whenever the bodies stay together — clay, coupled wagons, a bullet in a block. Vehicle-on-vehicle impacts run about 0.1–0.3, wood about 0.5, steel about 0.6, and a tennis ball about 0.75. If you can measure a drop and rebound height, the heights mode gives the exact value for your materials from e = √(h_rebound / h_drop).

Why does this tool stop at e = 1?

At e = 1 no kinetic energy is destroyed, which is a perfectly elastic collision rather than an inelastic one — use the Elastic Collision Calculator for that case. Values above 1 are rejected outright because a passive collision cannot return more energy than it received.