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Terminal Velocity Calculator

Physics
Pick the unknown; fill in the remaining object and fluid properties.
A sphere or disc can be entered as a diameter
Typical range 1.0–1.3
Optional — unlocks the Reynolds number
Optional — speed reached after this long
Optional — speed after falling this far

Active values:

g = 9.80665 m/s²C_d = 1A = 0.7

Worked examples

About This Tool

Terminal Velocity Calculator – Drag, Settling and Fall Speed

The Terminal Velocity Calculator works out the fastest speed a falling object can reach in a fluid, the point where the upward drag force exactly cancels its weight and the acceleration drops to zero. Enter a mass, frontal area, drag coefficient and fluid density — or pick from the shape and fluid presets — and the tool returns the terminal velocity, the Reynolds number that tells you which drag law applies, and a full step-by-step derivation.

What Terminal Velocity Actually Means

A falling object starts out accelerating at g, but drag grows with the square of speed. Once ½ρv²C_dA = mg the net force is zero and the object keeps falling at a constant speed. Rearranging that balance gives the central formula:

v_t = √(2mg / (ρ · A · C_d))

m   object mass (kg)
g   gravitational acceleration (m/s²)
ρ   fluid density (kg/m³)
A   cross-sectional area facing the flow (m²)
C_d drag coefficient (dimensionless)

Two consequences follow immediately. Terminal velocity does not depend on the drop height — the height only decides whether the object has had time to get there. And heavier objects do fall faster in air, because drag depends on size and shape rather than on mass, so a denser object needs more speed before drag can match its weight.

Quadratic Drag Versus Stokes Settling

The square law only holds when inertia dominates the flow. For dust, pollen, fine sand or emulsion droplets, viscosity dominates instead and drag becomes linear in speed. That regime uses Stokes' law:

v_t = (ρ_p − ρ_f) · g · d² / (18µ)

The Reynolds number Re = ρvd/µ decides which model to trust. Below Re ≈ 1 Stokes settling applies; above Re ≈ 1000 the quadratic law is right; in between the drag coefficient itself changes with speed and both models are only approximate. The calculator computes Re for you and flags the awkward transitional band rather than quietly returning a number.

Shape Presets and Typical Drag Coefficients

Drag coefficients are experimental values, not derived constants. Common reference figures are a sphere at 0.47, a cube at 1.05, a flat plate at 1.28, a streamlined teardrop at 0.04, a skydiver belly-to-earth around 1.0, a head-down dive near 0.7 and a round parachute canopy about 1.5. A typical 80 kg skydiver with 0.7 m² of frontal area therefore levels off near 43 m/s (about 154 km/h), while the same jumper head-down with a quarter of the area exceeds 90 m/s.

How Long It Takes to Get There

With constant C_d, the approach to terminal velocity has a closed-form solution, v(t) = v_t · tanh(g·t / v_t). The characteristic time τ = v_t / g sets the pace: an object reaches half of its terminal velocity in about 0.55τ, 95% in roughly 1.83τ, and never quite reaches 100%. For our skydiver that means about 8 seconds and 217 metres of fall before drag has almost fully taken over.

Buoyancy, Altitude and Other Corrections

In dense fluids the displaced fluid is not negligible, so the weight term becomes the effective weight (m − ρ_f·V)g. A steel ball in water settles noticeably slower than the uncorrected formula suggests, and an object less dense than the fluid rises instead of falling. Air density matters just as much: because v_t scales with 1/√ρ, thin air at 8 km altitude raises terminal velocity by more than 50% compared with sea level, which is exactly why high-altitude jumps are so much faster.

Practical Uses

Beyond homework, the same balance sizes a parachute canopy for a target landing speed, predicts raindrop and hailstone fall speeds in meteorology, estimates sedimentation rates in chemical engineering, and tells model-rocket and drone builders how big a recovery device needs to be. It also marks the boundary where an ideal free-fall calculation stops being believable — if the vacuum answer exceeds the terminal velocity computed here, drag is already the dominant effect.

Frequently Asked Questions

Is the Terminal Velocity Calculator free?

Yes, Terminal Velocity Calculator is totally free :)

Can I use the Terminal Velocity Calculator offline?

Yes, you can install the webapp as PWA.

Is it safe to use Terminal Velocity Calculator?

Yes, any data related to Terminal Velocity Calculator only stored in your browser (if storage required). You can simply clear browser cache to clear all the stored data. We do not store any data on server.

How does the Terminal Velocity Calculator work?

It balances the object's weight against aerodynamic drag and solves for the speed at which the two are equal, using v_t = √(2mg / (ρ·A·C_d)). Enter the mass, frontal area, drag coefficient and fluid density — or pick a shape and fluid preset — and the tool converts everything to SI units, computes the balance point and shows the substituted formula step by step.

Why do heavier objects fall faster in air but not in a vacuum?

In a vacuum there is no drag, so every object accelerates at the same rate regardless of mass. In air, drag depends on size and shape rather than mass, so a heavier object of the same size needs a higher speed before drag can match its weight — which is exactly why terminal velocity rises with the square root of the mass.

When should I use the Stokes mode instead of the quadratic one?

Use Stokes settling for very small or slow particles where the Reynolds number is below about 1, such as dust in air or fine sand in water. Above Re ≈ 1000 the quadratic (Newtonian) law applies; between the two the drag coefficient varies with speed and both models are only approximate, which the tool flags for you.

Does terminal velocity depend on how far the object falls?

No. Terminal velocity is a property of the object and the fluid, not of the drop height. The drop height only determines whether the object has had enough distance to get close to that speed, which the approach-to-terminal table and the drop-height comparison make explicit.

How accurate are the drag coefficients used here?

The shape presets are standard textbook values measured over a limited Reynolds-number range, so treat them as good estimates rather than exact figures. A real drag coefficient varies with Reynolds number, surface roughness and orientation, and can shift by 30% or more near the drag crisis around Re ≈ 3 × 10⁵.

Why does terminal velocity increase at high altitude?

Drag is proportional to air density, and air density falls roughly exponentially with altitude. Because v_t scales with 1/√ρ, halving the air density raises terminal velocity by about 41% — which is why high-altitude skydives reach far higher speeds than jumps from a few thousand metres.